Difference between revisions of "Chapter 3: Operational Variables"
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| colspan="3" |'''Subvariable Links:''' See notes on individual military functions, above. | | colspan="3" |'''Subvariable Links:''' See notes on individual military functions, above. | ||
+ | |} | ||
+ | |||
+ | === Economic Variable === | ||
+ | The Economic variable encompasses individual and group behaviors related to producing, distributing, and consuming resources. Specific factors impacting behavior may include economic diversity and employment opportunities within an OE. Other factors include black market or underground economies, which are alternative structures indicating weaknesses in the mainstream economy. Such factors influence people’s decisions to alter or support the existing order. These decisions, if unresolved through legitimate political means, can lead to conflict. The specific economic subvariables and their settings represent replic- able economic conditions that may be present within an OE and are depicted in table 3-14. Their associated definitions, considerations, additional notes, and external links are listed separately in tables 3-15 through 3-19. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |+Table 3-14. Economic variable and subvariable settings | ||
+ | |'''Variable''' | ||
+ | | colspan="5" |'''Economic''' | ||
+ | |- | ||
+ | |Subvariable | ||
+ | |Economic Diversity | ||
+ | |Employment Status | ||
+ | |Economic Activity | ||
+ | |Illegal Economic Activity | ||
+ | |Banking and Finance | ||
+ | |- | ||
+ | | rowspan="6" | | ||
+ | |||
+ | Subvariable Settings | ||
+ | |Multiple Industries (None Predominant) | ||
+ | |High Unemployment | ||
+ | |Predominantly Legal | ||
+ | |Smuggling | ||
+ | |Informal | ||
+ | |- | ||
+ | |Multiple Industries (Single Predominant) | ||
+ | |Medium Unemployment | ||
+ | |Mixed | ||
+ | |Theft | ||
+ | |Developing Formal | ||
+ | |- | ||
+ | |Single Industry Present | ||
+ | |Low Unemployment | ||
+ | |Predominantly Illegal | ||
+ | |Gang | ||
+ | |Advanced Formal | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Black Market | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Mixed | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Piracy | ||
+ | | | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-15. Economic: economic diversity | ||
+ | | colspan="3" |'''Definition:''' Describes three different economic industries (mining, manufacturing, or agricultural) and their relative mix that may exist in a given country. | ||
+ | |- | ||
+ | |'''Subvariable Settings''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''Multiple Industries''' | ||
+ | |||
+ | '''(None Predominant)''' | ||
+ | |Describes the condition where multiple industries are present in an economy. All three industries are roughly equivalent in terms of their overall contribution to the overall economy. | ||
+ | |For live training exercises, a series of props, role-player instructions and scripted activities are required that replicate a complete agriculture, mining, manufacturing infrastructure to include harvesting, processing, and distribution. Minimum material requirements include one barn, one grain silo, one planting field; one mineshaft and distribution site; one factory with one shop selling at least one specific product line and one distribution center. | ||
+ | |- | ||
+ | |'''Multiple Industries''' | ||
+ | |||
+ | '''(Single Predominant)''' | ||
+ | |Describes the condition where multiple industries are present in an economy but one of the industries is more productive relative to the others. | ||
+ | |Same as above with the exception that the selected predominant industry will require at least | ||
+ | |||
+ | twice the amount of props and role-players to replicate predominance in that nation’s economy. Any single industry selected as predominant will cause exercise planners to ensure the preponderance of storylines, themes, and role- players are focused on that industry and all of its associated parts. | ||
+ | |- | ||
+ | |'''Single Industry Present''' | ||
+ | |Describes the condition of a single, economically significant industry. | ||
+ | |Same as above except that the selected predominant industry is the only one present and should also be at least twice the size of the multiple industry setting. The industry theme selected acts as the focal point for all economic storylines, themes, and role-players focused on that industry and its sustainment. | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Economic: Employment Status; Social: Education Level; Infrastructure: Urban Zones, Transportation Architecture. | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-16. Economic: employment status | ||
+ | | colspan="3" |'''Definition:''' Represents the overall employment status of the populace. | ||
+ | |- | ||
+ | |'''Subvariable Settings''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''High Unemployment''' | ||
+ | |2/3 unemployment. | ||
+ | | rowspan="3" |For live training exercises it manifests itself in specific role assignments and sub-instructions for role-players. | ||
+ | |- | ||
+ | |'''Moderate Unemployment''' | ||
+ | |1/2 unemployment. | ||
+ | |- | ||
+ | |'''Low Unemployment''' | ||
+ | |Majority employed. | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Economic: Economic Diversity; Social: Education Level; Political: Government Effectiveness and Legi timacy. | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-17. Economic: economic activity | ||
+ | | colspan="3" |'''Definition:''' Describes the type of economic activity present in an AO. | ||
+ | |||
+ | (Manifests itself in a live training environment in the form of specific activities, number of role-players required to replicate the behavior, and scenario design instructions in the form of role descriptions for different activities.) | ||
+ | |- | ||
+ | |'''Subvariable Setting''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''Predominantly Illegal''' | ||
+ | |Economy lacking many products and services; black market operations robbery, smuggling, and organized crime are widespread. | ||
+ | |For live training exercises, it will require a role- player special mission element to replicate those conditions. Or will require sufficient role- player instructions and character instructions to replicate these activities. Black market and smuggling are represented by three or more types of illicit goods being traded—one or more necessary to population well being. | ||
+ | |- | ||
+ | |'''Mixed''' | ||
+ | |Legal economy mixed with some smuggling and black market trade in controlled items. | ||
+ | |Will require half role-player special mission element to replicate limited black market and some organized crime. Will also require at least two smuggling or black market trading themes written into the scenario storyline in the form of role-player instructions. Also requires government ministers and regulation (customs) minis tries to regulate economy. | ||
+ | |- | ||
+ | |'''Predominantly Legal''' | ||
+ | |Limited black market, robbery, or organized crime activities. | ||
+ | |Types of crime replicated: petty theft and limited drug or single item smuggling, distribution and sales. Requires up to 2 role-player special mission elements worth of personnel to populate district markets and replicate regional trade and limited black market activity. Also requires government ministers and regulation (customs) ministries to regulate economy. | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Political: Type of Government; Economic: Employment Status; Social: Education Level, Social Volatility. | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-18. Economic: illegal economic activity | ||
+ | | colspan="3" |'''Definition:''' Describes the predominant type of illegal economic activities present in the AO. | ||
+ | |- | ||
+ | |'''Subvariable Setting''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''Smuggling''' | ||
+ | |The acquisition, distribution, and sale of a con trolled, restricted, or forbidden item. | ||
+ | |Requires the replication of all aspects of the distribution chain, from suppliers to mules, to retail customers. For live Socitraining exercises, each activity represented requires 1/4 of the role-player special mission element to replicate the activity, and role-player instructions, in addi tion to scenario storyline. | ||
+ | |- | ||
+ | |'''Theft/Looting''' | ||
+ | |Small theft rings that acquire and distribute stolen property. | ||
+ | |Same as above. | ||
+ | |- | ||
+ | |'''Gang/Organized Crime''' | ||
+ | |Criminal activities such as bribery, coercion, thuggery, protection racket, and inter-gang rivalry. | ||
+ | |Same as above. | ||
+ | |- | ||
+ | |'''Black Market''' | ||
+ | |The underground economy or black market is a market where all commerce is conducted without regard to taxation, law, or regulations of trade. | ||
+ | |Same as above. | ||
+ | |- | ||
+ | |'''Piracy''' | ||
+ | |Robbery, hijacking, or other acts of violence on the high seas. Can also include acts committed in other major bodies of water or on a shore. | ||
+ | |Same as above. | ||
+ | |- | ||
+ | |'''Mixed/Multiple Activities''' | ||
+ | |Multiple above-mentioned activities present in the AO. | ||
+ | |Same as above in additio representation by multiple key events occurring during the scenario play. | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Political: Government Effectiveness and Legitimacy; Economic: Economic Activity, Social: Criminal Activity. | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-19. Economic: banking and finance | ||
+ | | colspan="3" |'''Definition:''' A bank is a financial institution whose primary activity is to act as a payment agent for customers and to borrow and lend money. It is an institution for receiving, keeping, and lending money in hopes of repayment. A private moneylender offers small personal loans at high rates of interest, usually higher rates than the market rate charged on credit cards or on bank overdrafts. | ||
+ | |- | ||
+ | |'''Subvariable Setting''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''Informal''' | ||
+ | |A private moneylender type arrangement. | ||
+ | |For live training exercises, currency require ments are enough denominations of currency to issue 20 bills of various denominations to each role-player present in the AO. Requires at least one moneylender, with currency per town. | ||
+ | |- | ||
+ | |'''Developing-Formal''' | ||
+ | |Mixture of private moneylenders and banking infrastructure. | ||
+ | |Same as above. Also includes a bank building with props per town. | ||
+ | |- | ||
+ | |'''Advanced-Formal''' | ||
+ | |Banking infrastructure prevalent throughout the AO. Private money lending restricted to crimi nal/gang activity. | ||
+ | |Same as above. | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Political: Type of Government; Social: Education Level, Information: Public Communications Media. | ||
+ | |} | ||
+ | |||
+ | === Social Variable === | ||
+ | The Social variable describes the cultural, religious, and ethnic makeup within an OE and the beliefs, values, customs, and behaviors of society members. Societies are comprised of structured and overlapping groups and institutions, each with relative statuses and roles that support, enable, and provide opportunity to achieve personal or community expectations. Important characteristics of a social system include population demographics, migration trends, and diversity of religious and ethnic groups. Understanding these complex interrelationships in a society is vitally important for successful military missions. The specific social subvariables and their settings represent replicable social conditions that may be present within an OE and are depicted in table 3-20. Their associated definitions, considerations, additional notes, and external links are listed separately in tables 3-21 through 3-29. | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-20. Social variable and subvariable settings | ||
+ | |'''Variable''' | ||
+ | | | ||
+ | | | ||
+ | |'''Social''' | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Subvariable | ||
+ | |Demographic Mix | ||
+ | |Social Volatility | ||
+ | |Education Level | ||
+ | |Ethnic Diversity | ||
+ | |Religious Diversity | ||
+ | |- | ||
+ | | rowspan="4" | | ||
+ | |||
+ | Subvariable Settings | ||
+ | |Balanced | ||
+ | |Low | ||
+ | |Limited | ||
+ | |Single (Non- Competitive) | ||
+ | |Single (Non- Competitive) | ||
+ | |- | ||
+ | |Unbalanced, Gender | ||
+ | |Moderate | ||
+ | |Moderate | ||
+ | |Multiple (Competitive, Single Pre dominant) | ||
+ | |Multiple (Competitive, Single Predominant) | ||
+ | |- | ||
+ | |Unbalanced, Age | ||
+ | |High | ||
+ | |High | ||
+ | |Multiple (Competitive, None Predominant) | ||
+ | |Multiple (Competitive, None Predominant) | ||
+ | |- | ||
+ | |Unbalanced, Gender and Age | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- | ||
+ | |Subvariable | ||
+ | |Population Movement | ||
+ | |Common Languages | ||
+ | |Criminal Activity | ||
+ | |Human Rights | ||
+ | | | ||
+ | |- | ||
+ | | rowspan="6" | | ||
+ | |||
+ | Subvariable Settings | ||
+ | |Settled, Stable | ||
+ | |Single | ||
+ | |Limited | ||
+ | |Women | ||
+ | | | ||
+ | |- | ||
+ | |Mixed | ||
+ | |Multiple (One Preferred) | ||
+ | |Moderate | ||
+ | |Human Trafficking | ||
+ | | | ||
+ | |- | ||
+ | |Migrant | ||
+ | |Multiple (None Preferred) | ||
+ | |High | ||
+ | |Child Warriors | ||
+ | | | ||
+ | |- | ||
+ | |IDPs | ||
+ | | | ||
+ | | | ||
+ | |Torture | ||
+ | | | ||
+ | |- | ||
+ | |Refugees | ||
+ | | | ||
+ | | | ||
+ | |Genocide | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |Slavery | ||
+ | | | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-21. Social: demographic mix | ||
+ | | colspan="3" |'''Definition:''' Describes the gender and military age balance of the population. | ||
+ | |- | ||
+ | |'''Subvariable Setting''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''Balanced''' | ||
+ | |A population consisting of equal proportions of gender and military age. | ||
+ | | | ||
+ | |- | ||
+ | |'''Unbalanced, Gender''' | ||
+ | |A population consisting of an unequal proportion by gender (male, female) in relation to the overall group. The military age proportion of the population is not affected and remains the same as if it were in a balanced setting. | ||
+ | | rowspan="2" |If an unstable society is desired in constructing an OE for training, this subvariable should be combined with other negative settings from other Social subvariables (see subvariable links below). | ||
+ | |||
+ | (continued) | ||
+ | |- | ||
+ | |'''Unbalanced, Age''' | ||
+ | |A population consisting of a greater proportion of the military age (male, female) in relation to the overall population. The gender proportion of the population is not affected and remains the same as if it were in a balanced setting. | ||
+ | |- | ||
+ | |'''Unbalanced, Gender and Age''' | ||
+ | |A population consisting of unequal proportions of gender (male, female) and military age in relation to the overall group. | ||
+ | | | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Political: Type of Government; Social: Social Volatility; Education Level, Criminal Activity, Human Rights. | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-22. Social: social volatility | ||
+ | | colspan="3" |'''Definition:''' Describes the amount of conflict between religious or ethnic groups present in a society and the amount of civil unrest present. | ||
+ | |- | ||
+ | |'''Subvariable Setting''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''Low''' | ||
+ | |Low intergroup conflicts. Civil unrest is minimal. No significant refugee presence. High religious, ethnic, and political diversity. | ||
+ | |1-2 preplanned or spontaneous riots or civil disorders based on religious or ethnic strife present within the scenario. | ||
+ | |- | ||
+ | |'''Moderate''' | ||
+ | |Moderate intergroup conflicts. Civil unrest is sporadic. Minimal refugee presence. Some lack of religious, ethnic, and political diversity. | ||
+ | |3-4 preplanned or spontaneous riots or civil disorders based on religious or ethnic strife present within the scenario. | ||
+ | |- | ||
+ | |'''High''' | ||
+ | |High intergroup conflicts. Civil unrest is significant. Large refugee presence. Significant lack of religious, ethnic, and political diversity. | ||
+ | |5-6 preplanned or spontaneous riots or civil disorders based on religious or ethnic strife present within the scenario. | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Political: Government Effectiveness and Legitimacy; Social: Ethnic Diversity, Religious Diversity, Educa tion Level. | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |+Table 3-23. Social: education level | ||
+ | | colspan="3" |'''Definition:''' Describes the education level of the population. (Helps determine the scripting requirements and may introduce specific scenario sub-themes into an OE.) | ||
+ | |- | ||
+ | |'''Subvariable Setting''' | ||
+ | |'''Setting Definition''' | ||
+ | |'''Considerations and Additional Notes''' | ||
+ | |- | ||
+ | |'''Limited''' | ||
+ | |Limited population literacy and education. Primitive education infrastructure and high unemployment. | ||
+ | |Recommend 1/4 role-player population literate or educated for live training exercises. Limited education infrastructure and jobs (no more than 5%). | ||
+ | |- | ||
+ | |'''Moderate''' | ||
+ | |Moderate population literacy and education. Some education infrastructure and moderate unemployment. | ||
+ | |Recommend 1/2 role-player population literate or educated. Moderate amount of education infrastructure and jobs (no more than 10%). | ||
+ | |- | ||
+ | |'''High''' | ||
+ | |High population literacy and education. Significant education infrastructure and low unemployment. | ||
+ | |Recommend 3/4 role-player population literate or educated. High amount of education infrastructure and jobs (no more than 15%). | ||
+ | |- | ||
+ | | colspan="3" |'''Subvariable Links:''' Political: Government Effectiveness and Legitimacy; Economic: Employment Status; Social: Social Vo latility. | ||
|} | |} |
Revision as of 19:19, 20 April 2017
Definition: Describes forces or groups that are distinct from regular armed forces of any country, but resembling them in organization, training, or mission (JP 1-02 and FM 3-07). These forces or groups may also operate in a combination of two or more of the subvariable settings below. (Not government forces.) | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Insurgent Forces | An insurgency is an organized movement aimed at the overthrow of a constituted government through use of subversion and armed conflict. (JP 3-05)
Insurgent forces are groups that conduct irregu lar or unconventional warfare within the borders of their country in order to undermine or overthrow a constituted government or civil authority. |
The distinction between terrorists and insur gents is often blurred because of the tactics employed by each. Some terrorists groups have become insurgent organizations, while insurgent organizations have used terror tactics. An insur gent organization may use more than one form of tactics and, based on its strategy, its actions could cut across the entire spectrum of war fare—employing terror, guerrilla, and conven tional military tactics to achieve its goals. Typi cally, most insurgent groups use the first two. |
Guerrilla Forces | A guerrilla force is a group of irregular, predominantly indigenous personnel organized along military lines to conduct military and pa ramilitary operations in enemy-held, hostile, or denied territory. (JP 3-05) | Some guerrilla organizations may constitute a paramilitary arm of an insurgent movement, while others may pursue guerrilla warfare inde pendently from or loosely affiliated with an in surgent organization. Compared to insurgent organizations as a whole, guerrilla organizations have a more military-like structure. (FM 7-100.4) |
Criminal | Criminal organizations are non-ideological | Criminal organizations may employ criminal |
Organizations | groups of people organized for the purpose of
acquiring money by illegal means. |
actions, terror tactics, and militarily unconven
tional methods to achieve their goals. When mutual interests exist, criminal organizations may combine efforts with insurgent and/or guer rilla organizations controlling or operating in the same area. A congruence of interests can also result in criminal organizations having a close relationship with an established government. (FM 7-100.4) |
Definition: Describes forces or groups that are distinct from regular armed forces of any country, but resembling them in organization, training, or mission (JP 1-02 and FM 3-07). These forces or groups may also operate in a combination of two or more of the subvariable settings below. (Not government forces.) | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Insurgent Forces | An insurgency is an organized movement aimed at the overthrow of a constituted government through use of subversion and armed conflict. (JP 3-05)
Insurgent forces are groups that conduct irregu lar or unconventional warfare within the borders of their country in order to undermine or overthrow a constituted government or civil authority. |
The distinction between terrorists and insur gents is often blurred because of the tactics employed by each. Some terrorists groups have become insurgent organizations, while insurgent organizations have used terror tactics. An insur gent organization may use more than one form of tactics and, based on its strategy, its actions could cut across the entire spectrum of war fare—employing terror, guerrilla, and conven tional military tactics to achieve its goals. Typi cally, most insurgent groups use the first two. |
Guerrilla Forces | A guerrilla force is a group of irregular, predominantly indigenous personnel organized along military lines to conduct military and pa ramilitary operations in enemy-held, hostile, or denied territory. (JP 3-05) | Some guerrilla organizations may constitute a paramilitary arm of an insurgent movement, while others may pursue guerrilla warfare inde pendently from or loosely affiliated with an in surgent organization. Compared to insurgent organizations as a whole, guerrilla organizations have a more military-like structure. (FM 7-100.4) |
Criminal | Criminal organizations are non-ideological | Criminal organizations may employ criminal |
Organizations | groups of people organized for the purpose of
acquiring money by illegal means. |
actions, terror tactics, and militarily unconven
tional methods to achieve their goals. When mutual interests exist, criminal organizations may combine efforts with insurgent and/or guer rilla organizations controlling or operating in the same area. A congruence of interests can also result in criminal organizations having a close relationship with an established government. (FM 7-100.4) |
As discussed in chapter 2, the operational variables provide key design considerations for the exercise planner. Together, these variables comprise all the conditions, circumstances, and influences that affect any military operation or any training exercise. They provide a comprehensive view of an operational environment (OE), real or simulated, that realistically challenges the training unit, its leaders, and Soldiers in the execution of their missions and tasks. This chapter describes the variables, subvariables, and linkages that can be used to develop comprehensive OE conditions for training exercises.
Contents
Operational Environment
An OE is the complete set of conditions, circumstances, and influences that affect the decisions of the unit commander and the deployment and employment of military forces, as well as other instruments of national power. It encompasses all the variables that affect where Soldiers will train or fight.
The OE represented in a training event must be appropriate for the training objectives. What constitutes a realistic and relevant OE for a particular training event depends on how much the unit knows about where it can expect to be deployed. On the one hand, the unit may know the specific area of operations (AO) where it will deploy or be able to anticipate such a specific deployment. In that case, the goal should be to create training conditions that replicate as closely as possible the actual conditions of the specific OE associated with that AO. On the other hand, the unit may need to train to accomplish its core capabilities in any of a number of possible OEs. In that case, it is appropriate to design an OE that represents a composite of the types of conditions that might exist in a number of actual OEs in which the unit might find itself involved in full spectrum operations.
In either case, the design and structure of the OE for any training event consists of three main components: actual data, projected data, and intelligent compromise. All that differs is the proportion of each. The term for this combination of actual data, intelligent compromise, and projected information that creates the conditions for any training event is the Contemporary Operational Environment (COE). The COE is the collective set of conditions, derived from a composite of actual worldwide conditions, that pose realistic challenges for training, leader development, and capabilities development for Army forces and their joint, intergovernmental, interagency and multinational partners. The COE is a collective term for the relevant aspects of contemporary OEs that exist or could exist today or in the, near- and mid- term future (next 10 years). It is a composite of all the operational variables and actors that create the conditions, circumstances, and influence that can affect military operations—and therefore serve as the conditions necessary for training and leader development. Most importantly, it is not a totally artificial construct created for training; rather, it is a representative composite based on the characteristics of one or more actual OEs in this contemporary timeframe.
Variables, Subvariables, AND Settings
The foundation of the exercise planner’s development of the appropriate OE for a training exercise is the eight operational variables that reside in all OEs and have the greatest impact on military forces. The strength of these variables is that they are flexible and scalable, capable of replicating any OE that U.S. forces might encounter along the full spectrum of conflict. These variables are Political, Military, Econom- ic, Social, Information, Infrastructure, Physical Environment, and Time (PMESII-PT). The variables relate to specific situations as well as threat capabilities. They are relevant to every echelon of command and every military mission. While individual variables do not dominate every environment, they are all present and require careful consideration. Ignoring one or more of these variables can negatively impact military missions and the realism of training conditions in an exercise.
The taxonomy of categorizing the components of any OE begins with the eight PMESII-PT. The next level down from the variables is the associated subvariables, which show either a menu or a range of choices called subvariable settings. In a few cases, a subvariable may break down into another level of specificity, called sub-subvariables, which have their own choices of settings. Each variable, associated subvariables and sub-subvariables, and their settings have specific definitions to assist the planner in building the desired OE.
Note. The listed subvariables and associated settings are not necessarily all inclusive. As events, technology, and time change, existing subvariables may need to be modified or new ones added. Even in conducting an operational environment assessment (OEA) for an actual OE, additional subvariables may be necessary. The intent in this TC is to provide a basic guideline of areas that are important and may need to be considered in designing a training exercise.
The remaining portion of this chapter will provide a detailed breakdown of each operational variable and their associated components in the order of the memory aid PMESII-PT. The entry for each variable begins with the definition of that variable. Then, for each variable, there is an initial table providing an overview of the associated subvariables and subvariable settings. This is followed by individual tables for each subvariable, providing the subvariable definition and definitions of possible subvariable settings. The subvariable tables also include “considerations and additional notes” usually pertaining to individual set- tings. Finally, the subvariable tables list other variables and subvariables whose settings would most likely be linked to the subvariable described in the table. However, these are not the only possible links that may exist.
Exercise planners should use these tables as a tool to select the subvariable or sub-subvariable settings that create the appropriate conditions for their specific exercise. These specific conditions, along with scenarios and road to war, are based upon approved training objectives, the training unit’s METL, and de- sired exercise-training outcomes. When training for an actual OE in a specific geographical area, the exercise planner can use a TRISA-produced OEA that indicates the settings required to replicate that particular OE (see chapter 2).
The impacts of the PMESII-PT variables on exercise design are significant. As discussed in chapter 2, the PMESII-PT variables and their subvariable and sub-subvariable settings provide a comprehensive framework to determine the training conditions within an OE. These conditions can affect the training unit and OPFOR positively and negatively across the full spectrum of operations as well as at the strategic, operational, and tactical levels. Using these variables assists the commander in training his unit in a realistic and challenging environment.
Political Variable
The Political variable describes the distribution of responsibility and power at all levels of governance—formally constituted authorities, as well as informal political powers. The political variable includes influential political groups and the collective attitude of the population towards the U.S. The specific Political subvariables and their settings are depicted in table 3-1. Their associated definitions, considerations, additional notes, and external links are listed separately in tables 3-2 through 3-6.
Variable | Political | ||||
Subvariable | Attitude toward the United States | Centers of Political Power | Type of Government | Government Effectiveness and Legitimacy | Influential Political Groups |
Subvariable Settings |
Friendly | Tribal | Dictatorship/ Authoritarian | Effective: Stable | Pro- Government |
Neutral/ Ambivalent | Town/District | Theocracy | Vulnerable: Recovering | Opposition | |
Hostile | Provincial | Representative Government | Vulnerable: Failing | Coalition | |
National/ Regional | Anarchy | Crisis: Failing | |||
Crisis: Failed |
Definition: Describes the attitude of the government toward the United States and specifically toward the presence and actions of U.S. and/or coalition forces. (Once established, this subvariable manifests itself in the scenario in the form of role player instructions or combat instructions to the OPFOR.) | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Friendly | Describes an overall favorable, positive recep tion of the U.S. and/or coalition forces activities, presence, and initiatives. | Role-player sub-instructions limited to 20% of subversive activities against the training unit's intentions. Takes the form of infiltration, over looking of criminal activities, active support of OPFOR. Also necessitates 20% of role-player support in the form of tips. Limits infiltration and scripted sabotage against the training unit’s actions. High level of tips (4 to 5 per day) and populace cooperation against OPFOR activities. |
Neutral/Ambivalent | Describes an undecided reception of the U.S. and/or coalition forces’ activities, presence, and initiatives. | Role-player sub-instructions limited to 30% of the scenario population engaged in some form of subversive activities against the training unit's intentions. Takes the form of infiltration, over looking of criminal activities, and active support of OPFOR. Also necessitates 15% of role-player support in the form of tips. Increased infiltration and scripted sabotage against the training unit's actions. Moderate level of tips, (2 to 3 per day) and populace cooperation against OPFOR ac tivities. |
Hostile | Describes an unfavorable, negative reaction to the U.S. and/or coalition forces’ activities, pres ence, and initiatives. | Role-player sub-instructions limited to 40% of the scenario population engaged in some form of subversive activities against the training unit's intentions. Takes the form of infiltration, over looking of criminal activities, and active support of OPFOR. Heavy infiltration and scripted sabo tage against the training unit's actions. Low level of tips (1 to 2 per day) and populace coopera tion against OPFOR activities. |
Subvariable Links: Political: Type of Government; Social: Education Level; Economic: Employment Status. |
Definition: Determines the types of bureaucratic divisions and/or centers of power within a government. Also includes the level of governmental span of control from tribal to regional/national level. An example would be tribal and town/district, with a primary focus on town/district matters. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Tribal | Tribal focus, limited government or government of limited influence. Characterized by tribal eld ers, religious figureheads. | Requires tribal elders, some town element man ning, and portions of the other role-playing re quirements element (such as NGOs, and host or allied nation military presence). |
Town/District | Town and some district focus in the government day-to-day operations. | Requires district and town elements. |
Provincial | Provincial and minimal cross-border focus by the local and provincial government. | Some regional (international) elements and story themes present in the scenario. Govern ment role-players adopt a national focus at the expense of local and tribal needs. Depending upon the government type and status, up to one full role-player provincial government, district, town, and other group will be required to fully replicate the level of government specified. |
National/Regional | International and cross-border focus based on the existence of multiple regions or national borders in the scenario OE. | Also requires provincial, district, town, other elements (manned at some level of capacity). |
Subvariable Links: Political: Type of Government; Social: Education level, Ethnic Diversity: Infrastructure: Transportation. |
Definition: Determines the type of government structure and associated behaviors encountered. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Dictatorship/Authoritarian | A mode of government characterized by the existence of a single ruler or group who arro gate to themselves and monopolize power in the state, exercising it without restraint. | For live training requires robust domestic security apparatus, bureaucratic institutions, and bloated role-player government structure (1.5 normal manning). |
Theocracy | A government ruled by or subject to religious authority. A system of government in which God or a deity is held to be the civil ruler. | Can only occur in the first two categories of social religious diversity. |
Representative | A representative form of government—either | Requires specific, prominent influencers, |
Government | democratic, republic, or parliamentary in
form—with elected representatives and ex ecutives. All politics are governed by will of people and government has limited, defined powers over the population. |
council members be present in the scenario
(in addition to the normal role-player govern ment positions). |
Anarchy | Absence of any form of political authority. Political disorder and confusion. Absence of any cohesive principle, such as a common standard or purpose. | Tribal and religious role-players present in scenario. Small percentage of disenfran chised or former government officials with little influence. |
Subvariable Links: Economic: Illegal Economic Activity, Social: Education Level, Religious Diversity, Criminal Activity. |
Definition: Effectiveness refers to the capability of the government to work with society to assure the provision of order and public goods and services. Legitimacy refers to the perception by important segments of society that the government is exer cising state power in ways that are reasonably fair and in the interests of the nation as a whole. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Effective: Stable | The government is able and willing to provide adequate security and essential services to significant portions of its country’s population. It provides military and police services that secure borders and limit crime, while being reasonable, equitable, and without major violation of human rights. It provides basic services that generally meet demand. Political institutions, processes, norms, and leaders are acceptable to the citizenry and ensure adequate response to citi zen needs. | For CTC replication, full complement of all spe cified role-player government positions required in the provincial, district and town elements. Government manning determined by the type of government selected. Defined as 60-75% of all government services provided throughout the OE, 60-75% of all infrastructures present and functioning. Limited civil unrest. Limited gover nance issues and themes (no more than three). 1-2 instances of civil unrest or riots as a result of those issues and themes. |
Vulnerable: | The government is recovering from crisis and | The government is only partially manned and |
Recovering | still either unable or unwilling to provide ade
quate security and essential services to all of the population. The legitimacy of the central government may still be in question. Limited civil unrest. |
capable of administering its area. For CTC rep
lication, requires 3/4 complement of all specified role-player government positions within the OE. Defined as 40-60% of all government services provided throughout the OE, 60-75% of all infra structures present and functioning. Moderate governance issues and themes (4-6, 2 of which are interrelated). Multiple (3-4) instances of civil unrest or riots as a result of those issues and themes. |
Vulnerable: Failing | The government is becoming either unable or unwilling to provide adequate security and es sential services to significant portions of the population. The legitimacy of the central gov ernment is falling into question. Increasing civil unrest. | The government is only partially manned and capable of administering its area. For CTC rep lication, requires 3/4 complement of all specified role-player government positions within the OE. Defined as 40-60% of all government services provided throughout the OE, 60-75% of all infra structures present and functioning. Moderate governance issues and themes (4-6, 2 of which are interrelated). Multiple (3-4) instances of civil unrest or riots as a result of those issues and themes. |
Crisis: Failing | The central government does not exert effective control over all the country’s territory. It is be coming unable or unwilling to provide security and essential services for significant portions of the population. The central government may be weak, nonexistent, or simply unable or unwilling to provide security or basic services. There is great risk of violent internal conflict. | The government is partially manned and mini mally capable of administering its area. For CTC replication requires 1/2 or fewer complement of all specified role-player government positions within the OE. Defined as 20-40% of all gov ernment services provided throughout the OE, 60-75% of all infrastructures present and func tioning. High level of governance issues and themes (8-10, 4 of which are interrelated). Mul tiple (5-6) instances of civil unrest or riots as a result of those issues and themes. |
Crisis: Failed | The central government does not exert effective control over the country’s territory. It is unable to provide security and essential services for sig nificant portions of the population. The central government is weak, nonexistent, or simply unable to provide security or basic services. Violent internal conflict is a reality. | The government is partially manned and largely incapable of administering its area. For CTC replication requires 1/4 or fewer complement of all specified role-player government positions within the OE. Defined as 20-40% of all gov ernment services provided throughout the OE, 60-75% of all infrastructures present and func tioning. High level of governance issues and themes (8-10, 4 of which are interrelated). Mul tiple (5-6) instances of civil unrest or riots as a result of those issues and themes. |
Subvariable Links: Political: Governance, Stability; Infrastructure: Utilities Present, Services Level. |
Definition: Describes the number and specifies the interaction and influence of various political groups within the country, region, province, district, or town. Helps define the level of government cohesion and strife within the government. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Pro-Government | Major political parties generally support the government in power. Minimal dissent and is sues of contention. | Presented and manifested in OE through script ing and role-player sub-instructions. If desired, minor issues may result in slight disruption of essential government functions if unaddressed or not resolved by the training unit. |
Coalitions | Different political groups with competing inter ests and vary in their support of the government. Establishes conditions for moderate disruption of essential government functions and social volatility. | Requires the establishment of up to three differ ent political groups with at least two competing interests to be written into the scenario key events, back-stories, and role-player sub- instructions. Conflicts should be executed or presented during the training exercise, using power bases and role-player influencers. Issues should result in the moderate disruption of es sential government functions if unaddressed or not resolved by the training unit. |
Opposition | Different political groups are opposed to the government with competing interests. Estab lishes conditions for major disruption of essen tial government functions and social volaMilitary VariabletiltitaryVariables the establishment of up to three differ ent political groups with at least two competing interests to be written into the scenario key events, back-stories, and role-player sub- instructions. Conflicts should be executed or presented during the training exercise, using power bases and role-player influencers. Issues should result in the major disruption of essential government functions if unaddressed or not resolved by the training unit. | |
Subvariable Links: Social: Social Volatility, Education Level; Economic: Economic Diversity, Employment Status. |
Military Variable
The Military variable explores the military and/or paramilitary capabilities of all relevant actors (enemy, friendly, and neutral) in a given OE. This includes nonmilitary armed and unarmed combatants. The variable focuses on giving the exercise planner the ability to design appropriate OPFOR units for full spectrum operations. The specific military subvariables and their settings are depicted in table 3-7. Their associated definitions, considerations, additional notes, and external links are listed separately in tables 3-8 through 3-13.
Variable | Military | |||||
Subvariable | Military Forces | Government Military Forces | Non-State Paramilitary Forces | Unarmed Comba tants | Nonmilitary Armed Combatants | Military Functions |
Subvariable Settings |
Predominantly Tank and Mechanized Infantry | Operating Independently | Insurgent Forces | Information Warfare Personnel | Predominantly Neutral | C2 |
Predominantly Infantry | Supplementing Regular Military | Guerrilla Forces | Media (Affiliated) | Predominantly Friendly | Maneuver | |
None | Operating as Combat Forces | Criminal Organizations | Medical (Affiliated) | Predominantly Hostile and Supporting Enemy | Information Warfare | |
Private Security Organizations | Active Sup porters | Undetermined | RISTA | |||
Coerced or Unwitting | Fire Support | |||||
Financiers | Protection | |||||
See complete settings at table 3-11. | Logistics |
Definition: Specifies the types and sizes of military forces present within an OE. | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Predominantly Tank and Mechanized Infantry | Regular military forces consisting predominantly (at least 40%) of tank and mechanized infantry forces with some infantry (non-mechanized). | For specific tier level weapon systems, refer to Worldwide Equipment Guide (WEG) available online at https://www.us.army.mil/suite/files/14751393. |
Predominantly Infantry | Regular military forces consisting predominantly (more than 60%) of infantry forces (non mechanized) with some tank and mechanized infantry forces. | |
None | No regular military forces present. | |
Subvariable Links: Social: Education Level; Economic: Employment Status; Terrain: Landforms. |
Definition: Describes government forces that are distinct from regular armed forces, but resembling them in organization, training, or mission. | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Operating Independently | Not subordinate to or affiliated with regular mili tary forces. | May include organizations such as police, bor der guards, customs agents, and other internal security forces. |
Supplementing Regular Military | Affiliated with or subordinate to regular military forces but performing primarily non-combat roles. | Same as above with the exception that these forces are either part of the military force or can be mobilized to support the military force. |
Operating as Combat Forces | Affiliated with or subordinate to regular military forces and performing combat missions. (Units are equipped with light weapons and sometimes heavy weapons and armored vehicles.) | Same as above with the exception that these forces are trained and equipped for combat missions. Depending on the OE, they may be equipped with light or heavy weapon systems. |
Subvariable Links: Military: Non-State Paramilitary Forces; Economic: Employment Status. |
Definition: Describes forces or groups that are distinct from regular armed forces of any country, but resembling them in organization, training, or mission (JP 1-02 and FM 3-07). These forces or groups may also operate in a combination of two or more of the subvariable settings below. (Not government forces.) | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Insurgent Forces | An insurgency is an organized movement aimed at the overthrow of a constituted government through use of subversion and armed conflict. (JP 3-05)
Insurgent forces are groups that conduct irregu lar or unconventional warfare within the borders of their country in order to undermine or overthrow a constituted government or civil authority. |
The distinction between terrorists and insur gents is often blurred because of the tactics employed by each. Some terrorists groups have become insurgent organizations, while insurgent organizations have used terror tactics. An insur gent organization may use more than one form of tactics and, based on its strategy, its actions could cut across the entire spectrum of war fare—employing terror, guerrilla, and conven tional military tactics to achieve its goals. Typi cally, most insurgent groups use the first two. |
Guerrilla Forces | A guerrilla force is a group of irregular, predominantly indigenous personnel organized along military lines to conduct military and pa ramilitary operations in enemy-held, hostile, or denied territory. (JP 3-05) | Some guerrilla organizations may constitute a paramilitary arm of an insurgent movement, while others may pursue guerrilla warfare inde pendently from or loosely affiliated with an in surgent organization. Compared to insurgent organizations as a whole, guerrilla organizations have a more military-like structure. (FM 7-100.4) |
Criminal | Criminal organizations are non-ideological | Criminal organizations may employ criminal |
Organizations | groups of people organized for the purpose of
acquiring money by illegal means. |
actions, terror tactics, and militarily unconven
tional methods to achieve their goals. When mutual interests exist, criminal organizations may combine efforts with insurgent and/or guer rilla organizations controlling or operating in the same area. A congruence of interests can also result in criminal organizations having a close relationship with an established government. (FM 7-100.4) |
Definition: Specifies the types of unarmed personnel who, given the right conditions, may decide to purposely and materially support hostile military or paramilitary forces in ways that do not involve possessing or using weapons. Even unarmed indi viduals who are coerced into performing or supporting hostile actions and those who do so unwittingly can, in some cases, be categorized as combatants. (FM 7-100.4) | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Information Warfare Personnel | Self-explanatory. | The intent of this subvariable is to provide a menu list from which to select those personnel or activities that provide direct or indirect support to an insurgency or similar activity. Providing these selected settings as part of an insurgency in an OE en hances a unit’s training by experiencing a more complete, realistic, and complex environment. |
Media (Affiliated) | Self-explanatory. | |
Medical (Affiliated) | Self-explanatory. | |
Active Supporters | Self-explanatory. | |
Coerced, Unwitting Supporters | Self-explanatory. | |
Financiers | Self-explanatory. | |
Suppliers | Self-explanatory. | |
Lookouts | Self-explanatory. | |
Couriers | Self-explanatory. | |
IED Factory Workers | Self-explanatory. | |
Intelligence Collection | Self-explanatory. | |
Targeting Information | Self-explanatory. | |
Leaders (Religious, Political, Secular, Tribal, Cultural) | Self-explanatory. | |
Technicians and Specialists | Self-explanatory. | |
Criminal (Affiliated) | Self-explanatory. | |
Transporters | Self-explanatory. | |
Asylum Providers/Protectors | Self-explanatory. | |
Recruiters | Self-explanatory. | |
Camera/Video Operators | Self-explanatory. | |
IED Trigger Personnel | Self-explanatory. | |
Other Affiliated Support | Self-explanatory. | |
None | No unarmed combatants present. | |
Subvariable Links: Political: Attitude toward the United States; Economic: Economic Activity; Military: Non-State Paramilita ry Forces, Military Functions. |
Definition: Describes nonmilitary personnel who are armed but not part of an organized paramilitary or military structure. Nevertheless, they may be disgruntled and hostile. They may also be neutral or they may support either the enemy or friend ly (U.S. or host nation) forces. Any number of catalysts might cause them to pick a side or change sides. Their decision may or may not remain permanent. (FM 7-100.4) | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Predominantly Neutral | At least 50 percent neutral, with the remainder split between friendly, hostile, or undetermined. | |
Predominantly Friendly | At least 50 percent friendly to U.S. or host na tion forces, with the remainder split between neutral, hostile, or undetermined. | |
Predominantly Hostile and Support ing Enemy | At least 50 percent hostile to U.S. or host nation forces or supporting the enemy, with the re mainder split between neutral, friendly, or unde termined. | |
Undetermined | Unable to categorize relationship. | This setting may be used to support training objectives related to determining or responding correctly to nonmilitary armed combatants whose affiliation is unknown. |
Subvariable Links: Military: Unarmed Combatants; Social: Education Level; Economic: Economic Status. |
Definition: A military function is a group of related tasks, activities, capabilities, operations, processes, and organizations that fulfill the specific military purpose for which they all exist. When integrated with other such functions, they contribute to the accomplishment of larger missions.
The subvariable settings (functions) listed below exist in varying degrees in most military organizations, as well as in some paramilitary organizations. Thus, military functions as sub-subvariables can have settings on a scale of High, Medium, or Low, defined as follows: · High: Can conduct sustained, complex, synchronized tasks of the selected military function; ability to influence friendly forces is not limited to the theater of operations; and/or associated equipment is predominantly Tier 1, as specified in the Worldwide Equipment Guide (WEG). · Medium: Can conduct limited, complex, synchronized tasks of the selected military function; ability to influence friendly forces is primarily limited to the theater of operations; and/or associated equipment is predominantly Tier 2, as specified in the WEG. · Low: Cannot conduct complex, synchronized tasks of the selected military function; ability to influence friendly forces is limited to local, tactical impact; and/or associated equipment is predominantly Tier 3 and below, as specified in the WEG. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Command and | Command and control (C2) is the actions of com- | |
Control | manders, command groups, and staffs of military
headquarters to maintain continual combat readi ness and combat efficiency of forces, to plan and prepare for combat operations, and to provide leadership and direction during the execution of assigned missions. (FM 7-100.1) |
|
Maneuver | Maneuver is the employment of forces in the oper ational area through movement in combination with fires to achieve a position of advantage in respect to the enemy in order to accomplish the mission. (JP 3-0) This function includes direct fire, as well as mobility support and countermobility operations. | |
INFOWAR | Information warfare (INFOWAR) is the specifically planned and integrated actions taken to achieve an information advantage at critical points and times. (FM 7-100.1) | This function is linked to Information: Informa tion Warfare, which addresses each of the seven elements of information warfare. |
RISTA | Reconnaissance, intelligence, surveillance, and target acquisition (RISTA) is the combination of capabilities, operations, and activities using all available means to obtain information concerning foreign nations; areas of actual or potential opera tions; and/or the strength, capabilities, location, status, nature of operations, and intentions of hos tile or potentially hostile forces or elements. It in cludes production of intelligence resulting from the collection, processing, integration, evaluation, analysis, and interpretation of such information. It also includes detection, identification, and location of a target in sufficient detail to permit the effective employment of weapons. | RISTA includes UAVs used for reconnaissance.
This function is linked to Information: Intelligence. |
Fire Support | Fire support is the collective and coordinated use of target acquisition, indirect fire weapons, aircraft, and other lethal and nonlethal means in support of operational or tactical objectives. (FM 7-100.1) | Includes offensive use of CBRN weapons.
This function is linked to the target acquisition portion of the RISTA function (above). |
Protection | Protection is the preservation of the effectiveness and survivability of mission-related military and nonmilitary personnel (combatants and noncomba tants), equipment, facilities, information, and infra structure against an adversary’s attempts to dam age, degrade, or negate them and measures to minimize the effects of such threats. The protec tion function includes survivability measures, air and missile defense, and CBRN defense. It also includes information protection and security meas ures, which are an element of information warfare | This function is linked to Information: Informa tion Warfare: Protection and Security Meas ures and, therefore, to the Information War fare setting under Military: Military Functions (above). It is also linked to Information Secu rity as a subset of Information: Information Management and to the Infrastructure varia ble. |
Logistics | Logistics is the support activities required to sus tain operations. (FM 7-100.1) | |
Subvariable Links: See notes on individual military functions, above. |
Economic Variable
The Economic variable encompasses individual and group behaviors related to producing, distributing, and consuming resources. Specific factors impacting behavior may include economic diversity and employment opportunities within an OE. Other factors include black market or underground economies, which are alternative structures indicating weaknesses in the mainstream economy. Such factors influence people’s decisions to alter or support the existing order. These decisions, if unresolved through legitimate political means, can lead to conflict. The specific economic subvariables and their settings represent replic- able economic conditions that may be present within an OE and are depicted in table 3-14. Their associated definitions, considerations, additional notes, and external links are listed separately in tables 3-15 through 3-19.
Variable | Economic | ||||
Subvariable | Economic Diversity | Employment Status | Economic Activity | Illegal Economic Activity | Banking and Finance |
Subvariable Settings |
Multiple Industries (None Predominant) | High Unemployment | Predominantly Legal | Smuggling | Informal |
Multiple Industries (Single Predominant) | Medium Unemployment | Mixed | Theft | Developing Formal | |
Single Industry Present | Low Unemployment | Predominantly Illegal | Gang | Advanced Formal | |
Black Market | |||||
Mixed | |||||
Piracy |
Definition: Describes three different economic industries (mining, manufacturing, or agricultural) and their relative mix that may exist in a given country. | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
Multiple Industries
(None Predominant) |
Describes the condition where multiple industries are present in an economy. All three industries are roughly equivalent in terms of their overall contribution to the overall economy. | For live training exercises, a series of props, role-player instructions and scripted activities are required that replicate a complete agriculture, mining, manufacturing infrastructure to include harvesting, processing, and distribution. Minimum material requirements include one barn, one grain silo, one planting field; one mineshaft and distribution site; one factory with one shop selling at least one specific product line and one distribution center. |
Multiple Industries
(Single Predominant) |
Describes the condition where multiple industries are present in an economy but one of the industries is more productive relative to the others. | Same as above with the exception that the selected predominant industry will require at least
twice the amount of props and role-players to replicate predominance in that nation’s economy. Any single industry selected as predominant will cause exercise planners to ensure the preponderance of storylines, themes, and role- players are focused on that industry and all of its associated parts. |
Single Industry Present | Describes the condition of a single, economically significant industry. | Same as above except that the selected predominant industry is the only one present and should also be at least twice the size of the multiple industry setting. The industry theme selected acts as the focal point for all economic storylines, themes, and role-players focused on that industry and its sustainment. |
Subvariable Links: Economic: Employment Status; Social: Education Level; Infrastructure: Urban Zones, Transportation Architecture. |
Definition: Represents the overall employment status of the populace. | ||
Subvariable Settings | Setting Definition | Considerations and Additional Notes |
High Unemployment | 2/3 unemployment. | For live training exercises it manifests itself in specific role assignments and sub-instructions for role-players. |
Moderate Unemployment | 1/2 unemployment. | |
Low Unemployment | Majority employed. | |
Subvariable Links: Economic: Economic Diversity; Social: Education Level; Political: Government Effectiveness and Legi timacy. |
Definition: Describes the type of economic activity present in an AO.
(Manifests itself in a live training environment in the form of specific activities, number of role-players required to replicate the behavior, and scenario design instructions in the form of role descriptions for different activities.) | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Predominantly Illegal | Economy lacking many products and services; black market operations robbery, smuggling, and organized crime are widespread. | For live training exercises, it will require a role- player special mission element to replicate those conditions. Or will require sufficient role- player instructions and character instructions to replicate these activities. Black market and smuggling are represented by three or more types of illicit goods being traded—one or more necessary to population well being. |
Mixed | Legal economy mixed with some smuggling and black market trade in controlled items. | Will require half role-player special mission element to replicate limited black market and some organized crime. Will also require at least two smuggling or black market trading themes written into the scenario storyline in the form of role-player instructions. Also requires government ministers and regulation (customs) minis tries to regulate economy. |
Predominantly Legal | Limited black market, robbery, or organized crime activities. | Types of crime replicated: petty theft and limited drug or single item smuggling, distribution and sales. Requires up to 2 role-player special mission elements worth of personnel to populate district markets and replicate regional trade and limited black market activity. Also requires government ministers and regulation (customs) ministries to regulate economy. |
Subvariable Links: Political: Type of Government; Economic: Employment Status; Social: Education Level, Social Volatility. |
Definition: Describes the predominant type of illegal economic activities present in the AO. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Smuggling | The acquisition, distribution, and sale of a con trolled, restricted, or forbidden item. | Requires the replication of all aspects of the distribution chain, from suppliers to mules, to retail customers. For live Socitraining exercises, each activity represented requires 1/4 of the role-player special mission element to replicate the activity, and role-player instructions, in addi tion to scenario storyline. |
Theft/Looting | Small theft rings that acquire and distribute stolen property. | Same as above. |
Gang/Organized Crime | Criminal activities such as bribery, coercion, thuggery, protection racket, and inter-gang rivalry. | Same as above. |
Black Market | The underground economy or black market is a market where all commerce is conducted without regard to taxation, law, or regulations of trade. | Same as above. |
Piracy | Robbery, hijacking, or other acts of violence on the high seas. Can also include acts committed in other major bodies of water or on a shore. | Same as above. |
Mixed/Multiple Activities | Multiple above-mentioned activities present in the AO. | Same as above in additio representation by multiple key events occurring during the scenario play. |
Subvariable Links: Political: Government Effectiveness and Legitimacy; Economic: Economic Activity, Social: Criminal Activity. |
Definition: A bank is a financial institution whose primary activity is to act as a payment agent for customers and to borrow and lend money. It is an institution for receiving, keeping, and lending money in hopes of repayment. A private moneylender offers small personal loans at high rates of interest, usually higher rates than the market rate charged on credit cards or on bank overdrafts. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Informal | A private moneylender type arrangement. | For live training exercises, currency require ments are enough denominations of currency to issue 20 bills of various denominations to each role-player present in the AO. Requires at least one moneylender, with currency per town. |
Developing-Formal | Mixture of private moneylenders and banking infrastructure. | Same as above. Also includes a bank building with props per town. |
Advanced-Formal | Banking infrastructure prevalent throughout the AO. Private money lending restricted to crimi nal/gang activity. | Same as above. |
Subvariable Links: Political: Type of Government; Social: Education Level, Information: Public Communications Media. |
Social Variable
The Social variable describes the cultural, religious, and ethnic makeup within an OE and the beliefs, values, customs, and behaviors of society members. Societies are comprised of structured and overlapping groups and institutions, each with relative statuses and roles that support, enable, and provide opportunity to achieve personal or community expectations. Important characteristics of a social system include population demographics, migration trends, and diversity of religious and ethnic groups. Understanding these complex interrelationships in a society is vitally important for successful military missions. The specific social subvariables and their settings represent replicable social conditions that may be present within an OE and are depicted in table 3-20. Their associated definitions, considerations, additional notes, and external links are listed separately in tables 3-21 through 3-29.
Variable | Social | ||||
Subvariable | Demographic Mix | Social Volatility | Education Level | Ethnic Diversity | Religious Diversity |
Subvariable Settings |
Balanced | Low | Limited | Single (Non- Competitive) | Single (Non- Competitive) |
Unbalanced, Gender | Moderate | Moderate | Multiple (Competitive, Single Pre dominant) | Multiple (Competitive, Single Predominant) | |
Unbalanced, Age | High | High | Multiple (Competitive, None Predominant) | Multiple (Competitive, None Predominant) | |
Unbalanced, Gender and Age | |||||
Subvariable | Population Movement | Common Languages | Criminal Activity | Human Rights | |
Subvariable Settings |
Settled, Stable | Single | Limited | Women | |
Mixed | Multiple (One Preferred) | Moderate | Human Trafficking | ||
Migrant | Multiple (None Preferred) | High | Child Warriors | ||
IDPs | Torture | ||||
Refugees | Genocide | ||||
Slavery |
Definition: Describes the gender and military age balance of the population. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Balanced | A population consisting of equal proportions of gender and military age. | |
Unbalanced, Gender | A population consisting of an unequal proportion by gender (male, female) in relation to the overall group. The military age proportion of the population is not affected and remains the same as if it were in a balanced setting. | If an unstable society is desired in constructing an OE for training, this subvariable should be combined with other negative settings from other Social subvariables (see subvariable links below).
(continued) |
Unbalanced, Age | A population consisting of a greater proportion of the military age (male, female) in relation to the overall population. The gender proportion of the population is not affected and remains the same as if it were in a balanced setting. | |
Unbalanced, Gender and Age | A population consisting of unequal proportions of gender (male, female) and military age in relation to the overall group. | |
Subvariable Links: Political: Type of Government; Social: Social Volatility; Education Level, Criminal Activity, Human Rights. |
Definition: Describes the amount of conflict between religious or ethnic groups present in a society and the amount of civil unrest present. | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Low | Low intergroup conflicts. Civil unrest is minimal. No significant refugee presence. High religious, ethnic, and political diversity. | 1-2 preplanned or spontaneous riots or civil disorders based on religious or ethnic strife present within the scenario. |
Moderate | Moderate intergroup conflicts. Civil unrest is sporadic. Minimal refugee presence. Some lack of religious, ethnic, and political diversity. | 3-4 preplanned or spontaneous riots or civil disorders based on religious or ethnic strife present within the scenario. |
High | High intergroup conflicts. Civil unrest is significant. Large refugee presence. Significant lack of religious, ethnic, and political diversity. | 5-6 preplanned or spontaneous riots or civil disorders based on religious or ethnic strife present within the scenario. |
Subvariable Links: Political: Government Effectiveness and Legitimacy; Social: Ethnic Diversity, Religious Diversity, Educa tion Level. |
Definition: Describes the education level of the population. (Helps determine the scripting requirements and may introduce specific scenario sub-themes into an OE.) | ||
Subvariable Setting | Setting Definition | Considerations and Additional Notes |
Limited | Limited population literacy and education. Primitive education infrastructure and high unemployment. | Recommend 1/4 role-player population literate or educated for live training exercises. Limited education infrastructure and jobs (no more than 5%). |
Moderate | Moderate population literacy and education. Some education infrastructure and moderate unemployment. | Recommend 1/2 role-player population literate or educated. Moderate amount of education infrastructure and jobs (no more than 10%). |
High | High population literacy and education. Significant education infrastructure and low unemployment. | Recommend 3/4 role-player population literate or educated. High amount of education infrastructure and jobs (no more than 15%). |
Subvariable Links: Political: Government Effectiveness and Legitimacy; Economic: Employment Status; Social: Social Vo latility. |